The brief
Explore how an original sculptural surface can become a tactile digital experience, with locally generated geometry and an entirely self-hosted renderer.
FORM / 01 · MATERIAL EXPLORATION
Three original geometries. Three distinct finishes.
Change the light. Explore the surface. Find your angle.

INSIDE THE WORK / FORM 01
Explore how an original sculptural surface can become a tactile digital experience, with locally generated geometry and an entirely self-hosted renderer.
Drag to rotate, switch Loop, Ribbon and Knot geometries, compare Silver, Ink and Champagne finishes, change lighting and surface roughness, or focus the sculpture and use arrow keys. Escape and Reset view return it to its starting position.
Original procedural geometry, studio reflections and physically based WebGL materials. Rendering responds to input and resize rather than running continuously. A matching static rendered view remains available if WebGL cannot run.
A fictional visual study, not a purchasable object or a client result. A customer-specific model and scene require separate scope and asset review.